using UnityEngine;

public class Drifter : MonoBehaviour
{
	public float initVelocityRange = 10f;

	public float initAngularVelocityRange = 5f;

	private void Start()
	{
		GetComponent<Rigidbody>().velocity = new Vector3(Random.Range((0f - initVelocityRange) * 0.5f, initVelocityRange * 0.5f), Random.Range((0f - initVelocityRange) * 0.5f, initVelocityRange * 0.5f), 0f);
		GetComponent<Rigidbody>().angularVelocity = new Vector3(0f, 0f, Random.Range((0f - initAngularVelocityRange) * 0.5f, initAngularVelocityRange * 0.5f));
	}

	private void Update()
	{
	}
}
